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Mops App

MOPS APP

 
Mops App

OVERVIEW

THE ASK


Our class assignment was to come up with a solution related to the COVID-19 pandemic. I worked with 3 other classmates on this project. I redesigned the screens after the class had ended.

OVERVIEW

We decided to focus on parents who are working from home because of the pandemic and have younger school aged children (5 -12). We designed an educational app for parents and children to use together.

THE FOCUS


We didn’t have time to develop an entire app in ten weeks, so we focused one main feature.

STRATEGY

We started by interviewing 12 stakeholders, created an affinity map, came up with some How Might We statements, conducted a brainstorming and brain writing exercise, followed by storyboarding, designed some screens and ended with our business model.

Our Approach

 
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DISCOVER - RESEARCH [DIVERGING]

 

INTERVIEW INFORMATION

We conducted 12 interviews

We conducted 12 interviews

 
 

AFFINITY MAP

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DEFINE - SYNTHESIZE [CONVERGing]

INSIGHT

Under the new COVID-19 stay at home orders, parents are overwhelmed with the responsibilities of parenting, educating all whilst working under one roof, yet they truly are enjoying the extra time with their children!

INITIAL HYPOTHESIS

Parents need help managing their time.

REFINED HYPOTHESIS

Parents need help managing their time so they can enjoy the moments they have with their kids.

 

REDEFINING THE PROBLEM

Parents finds their kids disruptive while working at home, but surprisingly they cherish the extra time they are spending with them.

 

HOW MIGHT WE?

  1. HMW allow working adults to still have the feeling of normal adult interactions while working at home with children

  2. HMW create a conducive environment where parents can work and still enjoy spending time with their children

  3. HMW allow parents to focus on work and stick to a schedule while still being able to complete parental duties

  4. HMW engage children for longer periods of time to allow parents to focus on their work

  5. HMW keep remote work expectations clear, and prevent folks from spending endless hours on their job

  6. HMW minimize disruptions to remote work when there is no physical separation between work and home and school?

HONING IN

How Might We…. allow parents to fulfill their responsibilities as parents & employees whilst still allowing them to enjoy their time with their kids.

 
 

DESIGN - IDEATION [DIVERGING]

BRAINSTORMING FOLLOWED BY BRAIN WRITING

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TOP 5 IDEAS FOR EACH CATEGORY

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Picturing different scenarios

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We chose “Gamification of Schedule”

We chose “Gamification of Schedule”

 

DELIVER - PROTOTYPES [CONVERGING]

EARLY TESTING

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WHAT I DID


From doing all of the research above I sketched some paper prototypes.

WHAT I LEARNED


Doing this was a great way to get feedback very quickly and I feel like it put less pressure on the user and get really honest feedback since it’s a sketch.

TOOLS USED


Pen and paper


 
 

TAKING THE EARLY DESIGN INTO THE DIGITAL SPACE

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WHAT I DID


Working on the paper prototype gave me the foundation to start working on digital wireframes, which demonstrated the elements on each screen.

WHAT I LEARNED


Like the paper prototype, it is easy to make changes and get really honest feedback from users.

TOOLS USED


Adobe Illustrator

 
 

TAKING THE EARLY DESIGN INTO THE DIGITAL SPACE

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WHAT I DID


Once I got feedback on my low fidelity wireframes it was time to evolve it into a more finished product.

WHAT I LEARNED


By having a prototype that looked more finished, I was able to get a better sense of how users would interact with the product in real life. Also it was beneficial to test out specific UI components.

TOOLS USED


Adobe Illustrator

 
 

Figuring out business needs

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